> For the complete documentation index, see [llms.txt](https://docs.dietrichs.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.dietrichs.com/dietrichs-intelligent-documentation/docs-de-en/2d-auxiliary-geometry/fangfunktionen/koordinateneingabe.md).

# Coordinate input

For entries of lines, walls, bars and other inputs where a point must be chosen, various coordinate input methods are available. You call up this coordinate input by selecting a number from 1–5 on the numeric keypad. Using the correct number, you can directly invoke the appropriate function. Alternatively, you can call one of the other functions from the dialog box via a drop-down list:

<figure><img src="/files/38e5d1c7f9f30fb96fe9f360e743692241545583" alt=""><figcaption></figcaption></figure>

The following coordinate inputs can be called by a number:

1: Relative coordinates

2: Relative angle and length

3: Global coordinates

4: Global angle and length

5: Successive angle

## Relative coordinates

With relative coordinates you define a point by specifying a distance in the X and Y directions from a reference point. The reference point is the point of a line, wall or bar that you specified previously. It is pointless to use this coordinate input for the first point of a line, wall or bar. In that case, use the object snap function Reference Point.

## Relative angle and length

With the 'Relative angle and length' coordinate input you define a point by specifying a length (distance) and an angle from a reference point. The angle is always measured relative to the global X axis. The reference point is the point of a line, wall or bar that you specified previously. It is pointless to use this coordinate input for the first point of a line, wall or bar. In that case, use the object snap function Reference Point.

## Global coordinates

With global coordinates you define a point by specifying a distance in the X and Y directions from the origin. The origin is the point in the system with coordinates X=0, Y=0, Z=0. This coordinate input can be used for all points, including the first point.

## Global angle and length

With the 'Global angle and length' coordinate input you define a point by specifying a length (distance) and an angle from the origin. The origin is the point in the system with coordinates X=0, Y=0, Z=0. The angle is always measured relative to the global X axis. This coordinate input can be used for all points, including the first point.

## Successive angle

With the 'Successive angle' function you define a point by entering a length and an angle referenced to the preceding line or wall. The previously entered line or wall must have been entered within the same 'polyline'. If the input was interrupted and you start entering a line or wall again, the previously entered line or wall does not apply. In that case the program will ask for a reference line, which can be selected graphically. This coordinate input cannot be used for the first point of a line, wall or bar.


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